EMRE KOLBAKIR
Computer Science Undergraduate | AI/ML Developer
Specializing in Artificial Intelligence and Machine Learning, with a strong focus on Computer Vision. I am passionate about developing intelligent systems that can perceive and interpret visual data to solve complex, real-world problems.

Projects
Emotion & Tone-Aware Text Rewriter
An NLP-powered AI tool that adjusts tone and emotion in professional communication using Hugging Face Transformers.
View DetailsReal-Time Object Detection
A computer vision tool for real-time object tracking and classification using YOLOv5 and OpenCV.
View DetailsPlant Disease Detection & Severity Analysis
A system for analyzing diseases and their severity on plant leaves using a multi-task deep learning model that performs simultaneous classification and segmentation.
View DetailsFace Recognition System
A computer vision system for facial recognition using OpenCV and a dnn module for deep learning-based recognition.
View DetailsWork Experience
AI & Computer Vision Specialist
Özyeğin University - IT Department
Aug 2025 - Present- Developing and prototyping computer vision solutions to improve campus security and student experience.
- Focusing on object detection, anomaly analysis, and real-time video analytics using Python, PyTorch, and OpenCV.
AI & Gameplay Programmer
Beren Studio - Internship
Jul 2024 - Sep 2024- Contributed to the development of NPC AI systems for an FPS game in hostage rescue scenarios.
- Implemented movement and decision-making using FSM, Behavior Trees, and Utility-Based AI.
Mathematics Teaching Assistant
Özyeğin University - Part-time
Apr 2024 - Jul 2024- Led instructional sessions on advanced topics in Differential Equations, including stability analysis and numerical methods.
Software Developer
OzU Rover Team - Part-time
Sep 2023 - Aug 2024- Developed a simulation for a differential drive rover using Unreal Engine 5 and ROS Gazebo.
- Integrated LIDAR-based sensor fusion for obstacle avoidance and real-time decision-making.
- Designed and implemented autonomous navigation algorithms using C++ (ROS, Eigen, PCL) and Python (OpenCV, NumPy, SciPy).
Gameplay & Physics Programmer
Beren Studio - Internship
Jul 2023 - Aug 2023- Developed physics-based gameplay mechanics in Unity (C#) for a VR game.
- Optimized scripts for collision detection, rigid body dynamics, and force-based interactions.
Skills & Tools
Programming Languages
Frameworks & Libraries
Developer Tools & Platforms
Get In Touch
I'm currently seeking new opportunities and challenges. If you have a project in mind or just want to connect, feel free to reach out.
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