// computer vision & machine learning

EMRE KOLBAKIR

I build systems that see — real-time perception, medical imaging, and ML pipelines that turn raw pixels into decisions. CS undergraduate at Özyeğin University, headed for an MSc and production-scale ML engineering.

Portrait of Emre Kolbakir
input · 1/1 · rgb
scroll

[ 01 — detections ]

Projects

// in training — shipping soon

  • medical cv DermaVision Skin lesion risk scoring with Grad-CAM visual feedback
  • tracking FlowTrack YOLOv8 + ByteTrack crowd flow analytics with live dashboards
  • medical cv PulmoScan Multimodal chest imaging triage with risk scores and Grad-CAM maps
  • pose Posture & Fatigue Tracking MediaPipe skeleton analytics with ergonomic fatigue alerts
  • llm · fullstack Personal Finance Analyzer FastAPI + Next.js budgeting with LLM-powered insights
  • autonomy Lane Detection Benchmark Classical vs deep-learning lane detection across road conditions

[ 02 — timeline ]

Experience

Aug 2025 — Present

AI & Computer Vision Specialist

Özyeğin University · IT Department

  • Prototyping computer vision systems for campus security and student experience.
  • Object detection, anomaly analysis, and real-time video analytics with Python, PyTorch, and OpenCV.

Jul 2024 — Sep 2024

AI & Gameplay Programmer

Beren Studio · Internship

  • Built NPC AI for FPS hostage-rescue scenarios.
  • Movement and decision-making via FSMs, Behavior Trees, and Utility-Based AI.

Apr 2024 — Jul 2024

Mathematics Teaching Assistant

Özyeğin University · Part-time

  • Led sessions on differential equations — stability analysis and numerical methods.

Sep 2023 — Aug 2024

Software Developer

OzU Rover Team · Part-time

  • Simulated a differential-drive rover in Unreal Engine 5 and ROS Gazebo.
  • LIDAR sensor fusion for obstacle avoidance and real-time decisions.
  • Autonomous navigation in C++ (ROS, Eigen, PCL) and Python (OpenCV, NumPy, SciPy).

Jul 2023 — Aug 2023

Gameplay & Physics Programmer

Beren Studio · Internship

  • Physics-based VR gameplay mechanics in Unity (C#).
  • Optimized collision detection, rigid body dynamics, and force interactions.

[ 03 — feature space ]

Skills

Core Programming

PythonC++C#JavaJavaScriptHTML/CSS

ML & Deep Learning

PyTorchTensorFlowscikit-learnNumPyPandasMatplotlib

Vision & Perception

OpenCVYOLOROSPCLTensorRTMediaPipe

Tools & Environments

GitLinuxDockerUnreal 5Blender

[ 04 — status: open_to_opportunities ]

Let's build something
that can see.

Open to internships, research collaborations, and interesting problems in vision and ML. The fastest way to reach me is email.

emre.kolbakir@ozu.edu.tr